Lemma
No. 074

Product Design

Prototype

A prototype is an interactive, clickable model of a product used to simulate the experience before it is fully built.

Why it matters

Prototypes let you test ideas with real people and catch problems early — when changes are cheap — rather than after development.

In depth

Prototypes range from low fidelity (clickable wireframes) to high fidelity (near-final visuals and interactions). Their purpose is to learn: validate flows, gather feedback, and align the team. The right fidelity depends on the question you're trying to answer.

Real-world example

Linking screens together in Figma so testers can tap through a sign-up flow creates a prototype without writing any code.

Try it
Low-fi
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